This semester, I am once again leading a multidisciplinary undergraduate team in an immersive learning project. I wrote a bit about the project when I wrote about sustainability game design and the conclusion of my game design colloquium. This semester, my team is building a Web-based, geolocative, educational game to complement the educational themes of Camp Prairie Creek. We just wrapped up our first sprint, which resulted in the team building a proof-of-concept experience using Polymer while exploring various narrative themes. Before the sprint, I had laid out a story map based on my vision for the project, and the team had some input into the overall shape of it.
|Sprint 1 Story Map|
During sprint planning, the team decided where to slice it. We took the stories for this first experimental sprint and transcribed them onto new cards for the task board.
|Task Board at the start of Sprint 1|
One of my responsibilities yesterday was to recreate the story map based on what we learned. The first pass looked reasonable.
|First pass at revised story map|
This process led me to consolidate several stories. This wasn't quite what I expected, but the new articulations were much cleaner, in my opinion: they were more encapsulated rather than spreading one action across multiple notes. For example, "See a map with location markers" and "See my own location on a map" became consolidated into "See annotated map," with conditions of satisfaction indicating that we want to see both our own position and marker positions. These could remain separate, but I was thinking about how they would migrate to the task board: the two small stories looked like they would take up more room than they were worth, whereas one story would just have a few extra rather small tasks. It may be worth noting that the team already has this mostly done in the tech demo, so much of the story will be revising how this feature is implemented within the revised visual design.
|Revised story map|
|Stories with conditions of satisfaction, for the Task Board|